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IsAlive

SHARED

    ACTOR:IsAlive()

Description

Checks if the NPC who is attached to the actor is alive. Calling this check on the server will automatically remove the actor if the NPC is dead.

Return

  1. boolean - will return true if the actor is alive.

Example

    local actor = bgNPC:GetFirstActorInList()
    if not actor:IsAlive() then return end
    local npc = actor:GetNPC()
    npc:SetHealth(100)